engineGetVisibleTextureNames
Client-side
Server-side
Shared
This function returns a list of the world textures which are being used to draw the current scene.
OOP Syntax Help! I don't understand this!
- Method:Engine.getVisibleTextureNames(...)
Syntax
table|false engineGetVisibleTextureNames ( [ string nameFilter = "*", string modelIdOrName = "" ] )Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- nameFilter (default: "*"): Only include textures that match the wildcard string.
- modelIdOrName (default: ""): Only include textures that are used by the model id (or model name).
Returns
- table|false: visible textures
Returns a table of texture names if successful, false otherwise.
Code Examples
client
This example will output the names of all the visible textures that start with a.
for _, name in ipairs(engineGetVisibleTextureNames("a*")) do outputConsole(name)endSee Also
Engine Functions
- engineAddClothingModelNew
- engineAddClothingTXDNew
- engineAddImageNew
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineFreeTXDNew
- engineGetModelFlagsNew
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDIDNew
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetPoolCapacityNew
- engineGetPoolDefaultCapacityNew
- engineGetPoolUsedCapacityNew
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFileNew
- engineImageGetFilesNew
- engineImageGetFilesCountNew
- engineImageLinkDFFNew
- engineImageLinkTXDNew
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadIMGNew
- engineLoadTXD
- enginePreloadWorldAreaNew
- engineRemoveImageNew
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineRequestTXDNew
- engineResetModelFlagsNew
- engineResetModelLODDistance
- engineResetModelTXDIDNew
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImageNew
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImageNew
- engineRestreamNew
- engineRestreamModelNew
- engineRestreamWorldUpdated
- engineSetAsynchronousLoading
- engineSetModelFlagNew
- engineSetModelFlagsNew
- engineSetModelLODDistanceUpdated
- engineSetModelPhysicalPropertiesGroupUpdated
- engineSetModelTXDIDNew
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetPoolCapacityNew
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetBufferSizeNew
- engineStreamingGetMemorySizeNew
- engineStreamingGetModelLoadStateNew
- engineStreamingGetUsedMemory
- engineStreamingReleaseModelNew
- engineStreamingRequestModelNew
- engineStreamingRestoreBufferSizeNew
- engineStreamingRestoreMemorySizeNew
- engineStreamingSetBufferSizeNew
- engineStreamingSetMemorySizeNew
- engineStreamingSetModelCacheLimitsNew